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Metagravity Quark Gaming Hub
 
2025
Game Studio: Metagravity
Game Engine: Unreal 5


This gaming hub was constructed to showcase Metagravity’s server technology by providing multiple games using Quark.
My job was to in a limited time update an old hub we had. I reworked the layout of the entire area, added new assets, worked on the lightning, materials, gifs and more.
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Edge of Chaos 

2023-2025
Game Studio: Metagravity
Game Engine: Unreal 5

 
Worked on this project in a lead level design role, laying the foundations to the main map called "Grimshores" and constructed several smaller maps for testing/marketing.
Most often I worked on a broaded overhead role and layed out the design for key points, established spawns/capture points etc.

Together with a small team I also instructed colleagues on building out Grimshores. Together with a programmer I also spent lots of time on our own inhouse procedural vegetation tool.
I both helped in it's construction but also worked on defining the spawn tables/spawn values.

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Canceled Racing Project

2020- 2022
Game Studio: Zordix 

Game Engine: Unity
Genre: Racing
 
Working on a new project as the lead level designer. Her our goal is to increase the graphical quality and I feel like we have managed to do so.
Sadly the game has been halted and it's future is uncertain.

Iregardless of it's unfortunate fate, I am quite proud over my contribution to that project.
All pictures are In-game screenshots of environments I made for the game.





 

 



 
Overpass
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2018-2020
Game Studio: Zordix 

Game Engine: Unity
Genre: Racing

Overpass is a Off-road racing game made by Zordix and Published by Big Ben Interactive.


I'm Credited as Lead artist on Overpass. I did have a part in supervising other artists, but my main job on Overpass was as a level designer.
I made some of the earliest levels and also spent alot of time trying tools for Unity. 
Made 14 levels and the tutorial for the game.
Besides that I also helped others with the level creation pipeline and polish.

I made some of the hardest levels for Overpass.
It proved to be quite a challange to balance the tracks. Tracks had to be doable with small ATVs while not making it too easy with the best UTVs.

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Motocross and Buggy prototype

2018 
Game Studio: Zordix 
Game Engine: Unity
Genre: Racing

 
Worked on two prototype projects we tried to get published. I was the only one working on a enviroment we could showcase. 
This ment a lot of experimentation with various tools to get the game as presentable as possible.

The Buggy and ATV project later got published as Overpass by Bigben Interactive(Nacon).


 
Men of War: Assault Squad 1 & 2
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2011-2014
Game Studio: Digitalmindsoft and private project
Game Engine: GEM Engine 2.5
Genre: RTT(Real time tactics)

Made a map called Red October for a map making contest. It won and got added as a official multiplayer map for Men of War: Assault Squad and it's sequel.
It became quite a popular 2v2 map in multiplayer.

Besides that, I made multiple maps for my own post apocalyptic mod called: Downfall.
The mod had quite a lot of complexity. Smart Randomized Spawn zones for equipment and vehicles. Buildable fortifications and zombie spawn locations.

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