top of page










Metagravity Quark Gaming Hub
2025
Game Studio: Metagravity
Game Engine: Unreal 5
This gaming hub was constructed to showcase Metagravity’s server technology by providing multiple games using Quark.
My job was to in a limited time update an old hub we had. I reworked the layout of the entire area, added new assets, worked on the lightning, materials, gifs and more.​














Canceled Racing Project
2020- 2022
Game Studio: Zordix
Game Engine: Unity
Genre: Racing
Working on a new project as the lead level designer. Her our goal is to increase the graphical quality and I feel like we have managed to do so.
Sadly the game has been halted and it's future is uncertain.
Iregardless of it's unfortunate fate, I am quite proud over my contribution to that project.
All pictures are In-game screenshots of environments I made for the game.










































Overpass
​
2018-2020
Game Studio: Zordix
Game Engine: Unity
Genre: Racing
Overpass is a Off-road racing game made by Zordix and Published by Big Ben Interactive.
I'm Credited as Lead artist on Overpass. I did have a part in supervising other artists, but my main job on Overpass was as a level designer.
I made some of the earliest levels and also spent alot of time trying tools for Unity.
Made 14 levels and the tutorial for the game.
Besides that I also helped others with the level creation pipeline and polish.
I made some of the hardest levels for Overpass.
It proved to be quite a challange to balance the tracks. Tracks had to be doable with small ATVs while not making it too easy with the best UTVs.
​
​
Motocross and Buggy prototype
2018
Game Studio: Zordix
Game Engine: Unity
Genre: Racing
Worked on two prototype projects we tried to get published. I was the only one working on a enviroment we could showcase.
This ment a lot of experimentation with various tools to get the game as presentable as possible.
The Buggy and ATV project later got published as Overpass by Bigben Interactive(Nacon).




















Men of War: Assault Squad 1 & 2
​​
2011-2014
Game Studio: Digitalmindsoft and private project
Game Engine: GEM Engine 2.5
Genre: RTT(Real time tactics)
Made a map called Red October for a map making contest. It won and got added as a official multiplayer map for Men of War: Assault Squad and it's sequel.
It became quite a popular 2v2 map in multiplayer.
Besides that, I made multiple maps for my own post apocalyptic mod called: Downfall.
The mod had quite a lot of complexity. Smart Randomized Spawn zones for equipment and vehicles. Buildable fortifications and zombie spawn locations.
bottom of page