2024-
Game Studio: Metagravity
Game Engine: Unreal 5
No information can be given about this project currently.
Edge of Chaos (MMO)
2023-2024
Game Studio: Metagravity
Game Engine: Unreal 5
Platform: PC
Over about 4-5 months we built a medieval fighting game utilizing Metagravity's HyperScale tech.
Goal was to both show video footage of it for GDC and having it playable for visiting people.
I mainly worked on the environment. Not only building levels visuals but also designing the layout, points of interest etc.
Also helped out on the design for our own vegetation tool and configured all the spawn parameters.
Did lighting work, some minor art direction work and assigned other "world" people tasks.
In addition to that I also did Game Design for the game itself, AI concept art, video recordings, a full armor set for a knight and much more.
Edge of Chaos Tech Demo
2022-2023
Game Studio: Metagravity
Game Engine: Godot
Platform: PC
Edge of Chaos: Dungeons is a small retro RTS game you play directly on the web browser. The goal is to descend a random generated dungeon as far as possible.
Worked as lead designer, 3d artist and to some extent art director and concept artist.
Try the game for free at: https://dungeons.edgeofchaos.io/
Edge of Chaos: Dungeons
2023-2023
Game Studio: Metagravity
Game Engine: Unreal 5
Metagravity did a collaboration with the architect company Zaha Hadid to virtually showcase how thousands of people could walk around in a virtual world where Zaha Hadid's architecture is the centerpiece.
My job was to record footage and cut the trailer
Zaha Hadid Tech demo
2021
Private Project
Card Game
Worked on designing a card game set in the world of Path of Exile.
Did this only because i'm a massive fan of the game and happen to play card games myself. It's Inspired by Doomtrooper, Hearthstone and Slay the Spire.
Stormbringer
Cancelled Racing Game
2020-2022
Game Engine: Unity
Game Studio: Zordix
Sadly this project was cancelled and not much information can be revealed about it.
But I worked as lead level designer/3d artist on it for roughly two years. But I can confidently say that I think we achieved some of the best looking open world landscapes.
Edge of Chaos (Old)
2017-2020
Game Studio: Purgatory Studio
Game Engine: Unreal
Genre: RTS
Platform: PC
Edge of Chaos was a RTS project I have worked with during my free time, on and off. I was there since the beginning, when it started.
It's a very ambitious team that aim to make a high quality RTS.
I have both worked on it's design and made a couple 3D characters and some other small additions.
This game has now been morphed into a completely different MMO/Sandbox game.
Overpass
2018-2019
Game Studio: Zordix
Game Engine: Unity
Genre: Offroad racing
Platform: PC,PS4, Xbox One and Switch
Overpass is a Off-road racing game made by Zordix and Published by Big Ben Interactive.
I worked on this project from start to finish and had overall great fun.
I'm Credited as Lead artist on Overpass. I did have a part in supervising other artists, but my main job on Overpass was as a level designer.
I made some of the earliest levels and also spent alot of time trying tools for Unity.
Made 14 levels and the tutorial for the game.
Besides that I also helped others with the level creation pipeline and polish.
I made some of the hardest levels for Overpass.
It proved to be quite a challange to balance the tracks. Tracks had to be doable with small ATVs while not making it too easy with the best UTVs.
Protype Motocross game
2018
Game Studio: Zordix
Game Engine: Unity
Genre: Offroad racing
Platform: PC
Cancelled prototype project. Worked on i'ts enviroment. We ended up making the game Overpass instead.
This image is photomash from various images to capture the essence of a cheesy 80s flick. It is in no way ment to be a offical artwork.
Waves of Steel (AKA Wave Assault)
2018
Game Studio: Zordix AB
Game Engine: Unity
Genre: Shooter/Racing
Platform: PC and PS4
Waves of steel is a unfinished project that I had a major part in. The plan was to make a fun post apocalyptic action game based on Aqua Moto Racing Utopia. Jet Ski's with weapons!
My idea was to go all out on the cheesy 80s feel similar to games like Blood Dragon and Broforce.
I made the mockup screenshots and assets like: Jet skis and weapons.
Besides that I also did some design around the gameplay and UI.
This game never got past the prototype stage, but it has a special place in my heart.
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Aqua Moto Racing Utopia
2017
Game Studio: Zordix AB
Game Engine: Unity
Genre: Racing
Platform: Switch and WII U
I was the main artist that worked on optimizing Aqua Moto Racing Utopia for it's release on Switch.
Certain levels required quite alot of work to make them playable.
Most of the work was reducing the amount of tris and materials on objects. I also worked with culling zones and some minor optimization for the Wii U release.
Snow Moto Racing Freedom
2017
Game Studio: Zordix AB
Game Engine: Unity
Genre: Racing
Platform: Switch and WII U
Did some minor optimization work and texture tweeks for the Switch release.
Call to Arms - Gates of Hell: Ostfront
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2017
Game Studio: Barbedwire Studio
Game Engine: Gem Engine
Genre: RTT
Platform: PC
Gates of Hell is a spiritual successor to the Men of war games. It is a RTS game that takes place in World War 2.
I worked temporarily for free as a freelance artist for Barbedwire Studios.
The game is now published by Digitialmindsoft and fully released on Steam.
Sniper Extinction
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2016-2017
Game Studio: Station Interactive
Game Engine: Unity
Genre: FPS
Platform: Android and Tablets
I worked as an Intern at Station Interactive for six months.
Together with a small team we made a sniper game in the Unity engine for mobiles and tablets.
I did the main enemy soldier and his weapon, the arms for the FPS character, and alot of props for the enviroment. I also optimized alot of existing objects.
Besides that I also did some Rigging and animations.
Downfall
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2012-2014
Personal project
Game Engine: Gem Engine 2.5
Genre: RTT
Platform: PC
Downfall was a mod I started working on during my free time for the RTS game Men of War: Assault Squad.
Before that I made a smaller mod and a couple of multiplayer maps for MoW:AS. One of the maps is now an official map in the game and it's sequel.
Anyway, it was tinkering with the Downfall mod that really made me realize I wanted to work with games. Here I made my first crude 3D models ever by using Blender.
Downfall takes place in a alternate reality during WW-2 where a branch of the SS launched a deadly virus that turned the majority of the world's population into flesh eating zombies. The remaining armies begins to crumble and those few who remains alive forgets their former allies and starts to fight each other to survive.
The mod was mainly ment for multiplayer.
You play in teams and the goal is to capture the opponent's camp.
But achieving that goal is far from easy, players start of weak and must fight off zombies, the enemy team and also scavenge the map for loot.
The loot was randomized and could be things like weapons, fortifications and even repairable vehicles. But the randomized system still aimed to keep it fair for both teams and required a lot of balancing for each individual map.
I did more than just 3D for the mod, I did scripting, animations, sounds, maps, textures etc.
Eventually I got accepted to Playground Squad and I haven’t had the time to work on it since and I'm not sure if I really want to today, after all I have learned at PSQ. I mostly regard it as a creative catalyst directing me into the world of game making.
School Projects and Game Jams
Mine! Cart
2016
Game Jam
Game Engine: Unreal
Genre: Coop Racing
Platform: PC
Mine! Cart Is a 48 hour game jam we had at Playgroundsquad.
I made the character, rig and animations.
We used the Unreal Engine 4.
Revenge of the Waffles
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2019
Game Jam
Game Engine: Unity
Genre: FPS
Platform: PC
48 hour gamejam in Boden Business Park. I joined a small team the final day and helped out with the characters and animations.
Dofna
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2016
School Project
Game Engine: Tengine
Genre: FPS
Platform: PC and PS4
Dofna is a first person, single-player, vertical slice for the PlayStation 4, with focus on atmosphere and story.
Dofna was the final project I worked on at Playgroundsquad. The project was nine weeks long and the game was made in Tengine.
I did most of the intractable objects, such as the Mining elevator, the generator, the radio, the power switch and the gate(but not the lock itself)
I also did all the houses, fences and some smaller props.
FUMP
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2016
School Project
Game Engine: Tengine
Genre: Top-down Brawler
Platform: PC and PS4
Fump is a nine week group project and I had a blast working on it. For what it is, I'm really proud of it because I think we achieved in making a fun top down brawler.
The game was made in Tengine and we used Havok for physics.
I did all the rigs and all the character- and effect animations. I also worked on the particle effects and did some of the props in the game.
Outpost Omega
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2015
School Project
Game Engine: Tengine
Genre: Top-down shooter
Platform: PC and PS4
Outpost Omega was our first game project at school.
It lasted for 5 stressful weeks and a lot never made it into the game but we still managed to create a pretty fun 2 player co-op game.
As a player you have to defend yourself from endless waves of aliens.
I did a lot of the props for the environment and all the weapons. I also did all the rigs and animations for the playable robots, powerups and weapons.